Ages 2–5 · nothing to read

18 worlds. 144 little adventures.

A calm, colourful playground built for the smallest fingers. No text to read, no way to lose, no ads to tap by accident — just a world to pick and something lovely to do in it.

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One purchase · No ads · No subscriptions · No account

The ABILAND world carousel The eight minigames inside a world Pop Balloons Puzzle Color Catch
144activities
0ads
18worlds
8games
144activities
6languages
2–5years old
0ads

What is ABILAND

A whole world of play behind one big button

A child opens ABILAND and sees pictures, chooses a world and starts playing. Settings, purchases and time limits are grouped behind a maths gate for parents.

  • Two taps from launch to play
  • Every instruction is shown, never written
  • Full screen, landscape, nothing else competing for attention
  • Works completely offline once installed
The eight minigames inside a world
Eight games inside every world — the same eight, dressed in a new place.

The eight games

Eight ways to play, eighteen times over

Every world contains the same eight minigames, rebuilt with its own artwork, colours and music. A child who learns one world already knows how to play all of them.

Drag & Drop1

Drag & Drop

Pull a shape off the moving belt and drop it onto its shadow. It snaps into place even with the vaguest aim.

Shapes · Hand control
Pop Balloons2

Pop Balloons

One giant balloon shows the colour to hunt for. Then sixty float up and only the right ones count.

Colours · Focus
Find the Pair3

Find the Pair

Eight cards, four pairs. Matching cards drift together and melt away with a happy sound.

Memory · Attention
Color Catch4

Color Catch

Coloured shapes drift slowly down. Steer each one into the bucket of the same colour.

Sorting · Timing
Fill It Up5

Fill It Up

Three, two, one — then tap the tap as fast as you can. The three best times stay on the board.

Rhythm · Speed
Wash6

Wash

A lovely picture hides under the dirt. Rub with the sponge until it shines again.

Cause · Effect
Puzzle7

Puzzle

A ghost of the finished picture stays visible the whole time. Slide each piece home — close enough is close enough.

Space · Logic
Find It8

Find It

The stars show themselves for three seconds, then hide. Remember where they were.

Memory · Observation

Eighteen worlds

Somewhere new every single time

Every world has its own artwork, its own palette and its own soundtrack. The first one is free forever — the other seventeen arrive together, with one purchase.

City Free
Jungle Unlock
Desert Unlock
Forest Unlock
Space Unlock
Home Unlock
Mountain Unlock
Sea Unlock
Arctic Unlock
Park Unlock
Moon Unlock
Underwater Unlock
Night Unlock
Garage Unlock
Tropical Unlock
Zoo Unlock
Library Unlock
Amusement Park Unlock
The ABILAND world carousel

Built on rules, not guesses

Six promises we never break

These are not features we added later. They are the constraints the entire game was written around.

Nothing to read

Not a single written instruction anywhere. Rules are demonstrated instead: a giant balloon in the target colour, a ghost of the finished puzzle, stars revealed before they hide. Counters are numbers only — 3/10, never a sentence.

No faces on objects

Balloons are plain ovals. Stars are pure geometry. Nothing has eyes or a mouth staring back at a three-year-old — a deliberate choice for calm, and for compliance with policies for children.

Made for clumsy fingers

A shape locks in when only a tenth of it touches the target. Buckets carry fifty invisible extra pixels on every side. Washing is won at 95%, not 100%. Missing is almost impossible.

Mistakes never hurt

A wrong move shakes gently and slides back. No lives, no restart, no losing screen. In Color Catch there is not even an error sound — a small wobble is kinder, and quite enough.

A hand that helps

After four quiet seconds — or three wrong tries — a hand appears and performs the move. It follows the pieces even while they move, and disappears the instant the child touches the screen.

Nothing is sold to a child

No adverts, no pop-ups, no rewarded videos, no links leading out of the app. The single purchase lives behind the parental gate, and the gate itself never unlocks anything on its own.

For grown-ups

You keep the keys

A space for parents

A space for parents

Settings and purchases are protected by an addition question. The gate helps prevent accidental access and does not replace supervision or device purchase controls.

Six languages, one tap apart

Six languages, one tap apart

English, Spanish, Portuguese, French, Russian and Romanian. Chosen by flag on first launch and changeable at any moment from Settings — the whole interface follows instantly.

A play time limit you decide

Choose 15, 30, 60, 120 or 180 minutes — or leave it unlimited. When the time runs out the game pauses on the parental gate, so ending the session is your decision rather than an argument.

Offline, private, quiet

Everything ships inside the app: no internet needed to play, no account, no login, no advertising profile of your child. Progress is saved locally; device backup or transfer tools may keep a separate copy.

Simple and final

Try a world. Buy them all. Once.

No subscription, no coins, no energy bars, and no second purchase waiting for you later.

Free

0

Included with the download

  • The City world, complete
  • All 8 minigames
  • All 6 languages
  • No ads, no trial period
Store availability
Everything

Unlock all worlds

Price in store

One purchase per game and store account

  • All 18 worlds
  • 144 activities in total
  • 18 soundtracks, one per world
  • Restore the purchase on a new device
  • Every future world included
Store availability

Prices and availability depend on your country and store. Each game has its own one-time purchase. Purchases do not transfer between Apple and Google.

Questions

Everything parents ask us

Who is ABILAND for?
Children between three and five, especially those who cannot read yet. The whole game is designed for pre-readers: instructions are demonstrated visually, and counters use nothing but numbers.
Does my child need help to play?
Only the first time, to choose a language and pass the parental gate. After that a child opens the app and plays alone. If they hesitate for four seconds, a hand appears and shows the move.
Are there ads or links out of the app?
None. No banners, no interstitials, no rewarded videos, no social buttons, no browser links a child could reach. The only outside links are the legal ones in Settings, behind the parental gate.
Does it need an internet connection?
Installed game content works offline. Internet is used for store availability and purchase checks, buying or restoring content, and opening external support or legal pages.
What do I get for free?
The complete City world: all eight minigames, all six languages, no ads and no time trial. It is a real world, not a demo.
Is the purchase one-time?
Yes. A single non-consumable purchase unlocks the remaining seventeen worlds forever. There is no subscription and nothing else to buy. Reinstalling or changing device restores it with the Restore Purchases button. Restore in the same game using the same store and store account. Purchases do not transfer between Apple and Google or between the two games.
Can I limit how long my child plays?
Yes. In Settings you can set a session limit of 15, 30, 60, 120 or 180 minutes. When it expires the game stops on the parental gate, so only you can continue it.
What data do you collect?
Game progress stays on the device. Purchases are handled through the store; privacy details cover store services and support contact.

Talk to us

A real person answers

Found a bug, lost a purchase, or want ABILAND in your language? Write to us — we read everything.