1Drag & Drop
Pull a shape off the moving belt and drop it onto its shadow. It snaps into place even with the vaguest aim.
Shapes · Hand controlAges 2–5 · nothing to read
A calm, colourful playground built for the smallest fingers. No text to read, no way to lose, no ads to tap by accident — just a world to pick and something lovely to do in it.
One purchase · No ads · No subscriptions · No account
What is ABILAND
A child opens ABILAND and sees pictures, chooses a world and starts playing. Settings, purchases and time limits are grouped behind a maths gate for parents.
The eight games
Every world contains the same eight minigames, rebuilt with its own artwork, colours and music. A child who learns one world already knows how to play all of them.
1Pull a shape off the moving belt and drop it onto its shadow. It snaps into place even with the vaguest aim.
Shapes · Hand control
2One giant balloon shows the colour to hunt for. Then sixty float up and only the right ones count.
Colours · Focus
3Eight cards, four pairs. Matching cards drift together and melt away with a happy sound.
Memory · Attention
4Coloured shapes drift slowly down. Steer each one into the bucket of the same colour.
Sorting · Timing
5Three, two, one — then tap the tap as fast as you can. The three best times stay on the board.
Rhythm · Speed
6A lovely picture hides under the dirt. Rub with the sponge until it shines again.
Cause · Effect
7A ghost of the finished picture stays visible the whole time. Slide each piece home — close enough is close enough.
Space · Logic
8The stars show themselves for three seconds, then hide. Remember where they were.
Memory · ObservationEighteen worlds
Every world has its own artwork, its own palette and its own soundtrack. The first one is free forever — the other seventeen arrive together, with one purchase.
Built on rules, not guesses
These are not features we added later. They are the constraints the entire game was written around.
Not a single written instruction anywhere. Rules are demonstrated instead: a giant balloon in the target colour, a ghost of the finished puzzle, stars revealed before they hide. Counters are numbers only — 3/10, never a sentence.
Balloons are plain ovals. Stars are pure geometry. Nothing has eyes or a mouth staring back at a three-year-old — a deliberate choice for calm, and for compliance with policies for children.
A shape locks in when only a tenth of it touches the target. Buckets carry fifty invisible extra pixels on every side. Washing is won at 95%, not 100%. Missing is almost impossible.
A wrong move shakes gently and slides back. No lives, no restart, no losing screen. In Color Catch there is not even an error sound — a small wobble is kinder, and quite enough.
After four quiet seconds — or three wrong tries — a hand appears and performs the move. It follows the pieces even while they move, and disappears the instant the child touches the screen.
No adverts, no pop-ups, no rewarded videos, no links leading out of the app. The single purchase lives behind the parental gate, and the gate itself never unlocks anything on its own.
For grown-ups
Settings and purchases are protected by an addition question. The gate helps prevent accidental access and does not replace supervision or device purchase controls.
English, Spanish, Portuguese, French, Russian and Romanian. Chosen by flag on first launch and changeable at any moment from Settings — the whole interface follows instantly.
Choose 15, 30, 60, 120 or 180 minutes — or leave it unlimited. When the time runs out the game pauses on the parental gate, so ending the session is your decision rather than an argument.
Everything ships inside the app: no internet needed to play, no account, no login, no advertising profile of your child. Progress is saved locally; device backup or transfer tools may keep a separate copy.
Simple and final
No subscription, no coins, no energy bars, and no second purchase waiting for you later.
0
Included with the download
Price in store
One purchase per game and store account
Prices and availability depend on your country and store. Each game has its own one-time purchase. Purchases do not transfer between Apple and Google.
Questions
Talk to us
Found a bug, lost a purchase, or want ABILAND in your language? Write to us — we read everything.