1Drag & Drop
Pull a shape off the belt and drop it onto its shadow. It snaps into place with the gentlest aim.
Shapes · Hand controlAges 3–5 · No reading required
A calm, colourful playground built for the smallest fingers — no text to read, no timers to lose, no ads to tap by accident.
One-time purchase · No ads · No subscriptions · No data collected
What is ABILAND
A child opens ABILAND and sees pictures, not words. They spin the carousel, pick a world they like, and start playing in two taps. Everything a grown-up needs — settings, purchases, time limits — sits behind a maths gate a toddler cannot pass.
The eight games
Each world contains the same eight minigames, rebuilt with its own art, colours and music. A child who learns one world knows how to play all of them.
1Pull a shape off the belt and drop it onto its shadow. It snaps into place with the gentlest aim.
Shapes · Hand control
2One giant balloon shows the colour to hunt. Then sixty rise up and only the right ones count.
Colours · Focus
3Eight cards, four pairs. Matched cards float together and melt away with a happy sound.
Memory · Attention
4Coloured shapes drift down slowly. Steer each one into the bucket of the same colour.
Sorting · Timing
5Three, two, one — tap the tap as fast as you can. The three best times stay on the board.
Rhythm · Speed
6A dirty picture hides underneath. Rub with the sponge until it shines again.
Cause · Effect
7A ghost of the finished picture stays visible. Slide each piece home — close enough is close enough.
Space · Logic
8The stars show themselves for three seconds, then hide. Remember where they were.
Memory · ObservationEighteen worlds
Every world has its own artwork, its own palette and its own soundtrack. The first one is free forever — the rest arrive together with a single purchase.
Built on rules, not guesses
These are not features we added. They are the constraints the whole game was written around.
Not a single written instruction. Rules are demonstrated: a giant balloon of the target colour, a ghost of the finished puzzle, stars revealed before they hide. Counters are numbers only — 3/10, never a sentence.
Balloons are plain ovals. Stars are pure geometry. Nothing has eyes or a mouth staring back at a three-year-old — a deliberate choice for calm, and for compliance with children's policies.
A shape locks in when only a tenth of it touches the target. Buckets have fifty invisible extra pixels on every side. Washing wins at 95%, not 100%. Missing is almost impossible.
A wrong move shakes gently and slides back. No lives, no restarts, no losing screen. In Color Catch there is not even an error sound — a wobble is kinder and quite enough.
After four quiet seconds — or three wrong tries — a hand appears and performs the move. It follows the pieces even as they move, and vanishes the moment the child touches the screen.
No adverts, no pop-ups, no rewarded videos, no links out. The only purchase in the app lives behind the parental gate, and the gate itself never unlocks anything on its own.
For grown-ups
Settings, purchases and time limits all sit behind a two-digit addition — numbers between 11 and 49, never something a counting four-year-old can solve. Get it wrong and a brand new sum appears.
English, Spanish, Portuguese, French, Russian and Romanian. Chosen by flag on the first launch and changeable at any time from Settings — the whole interface follows instantly.
Choose 15, 30, 60, 120 or 180 minutes — or leave it unlimited. When the time is up the game pauses on the parental gate, so ending the session is your decision, not an argument.
Everything is installed with the app: no internet needed to play, no account, no login, no analytics profile of your child. Progress lives on the device and nowhere else.
Simple and final
No subscription, no coins, no energy bars, no second purchase waiting later on.
0
Included with the download
3,99€
One payment, forever, on every device with your account
The purchase sits behind the parental gate and is made through the App Store or Google Play. The final price is set by the store for your country.
Questions
Talk to us
Found a bug, lost a purchase, or want ABILAND in your language? Write to us — we read everything.